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- // ==== Additional Includes ====
- // Don't have all of the following included at once, it'll cost memory and time
- // to parse!
- #include "CHARS.INC" // A complete library of character objects, by Ken Maeno
- #include "CONSTS.INC" // Various constants and alias definitions
- #include "FINISH.INC" // Some basic finishes
- #include "GLASS.INC" // Glass textures
- #include "GOLDS.INC" // Gold textures
- #include "METALS.INC" // Metallic pigments, finishes, and textures
- #include "RAD_DEF.INC" // Some common radiosity settings
- #include "SHAPES.INC" // Standard objects from POV-Ray's earlier days
- #include "SHAPES2.INC" // Useful, but seldom used shapes
- #include "SHAPESQ.INC" // Pre-defined quartic shapes
- #include "SKIES.INC" // Ready defined sky spheres
- #include "stars.inc" // Some star fields
- #include "stdcam.inc" // Standard cameras
- #include "STONES.INC" // Binding include-file for STONES1 and STONES2
- #include "STONES1.INC" // Great stone-textures created by Mike Miller
- #include "STONES2.INC" // More, done by Dan Farmer and Paul Novak
- #include "WOODMAPS.INC" // Basic wooden colormaps
- #include "WOODS.INC" // Great wooden textures created by Dan Farmer and Paul Novak
-
-