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  1. // ==== Additional Includes ====
  2. // Don't have all of the following included at once, it'll cost memory and time
  3. // to parse!
  4. #include "CHARS.INC"    // A complete library of character objects, by Ken Maeno
  5. #include "CONSTS.INC"   // Various constants and alias definitions
  6. #include "FINISH.INC"   // Some basic finishes
  7. #include "GLASS.INC"    // Glass textures
  8. #include "GOLDS.INC"    // Gold textures
  9. #include "METALS.INC"   // Metallic pigments, finishes, and textures
  10. #include "RAD_DEF.INC"  // Some common radiosity settings
  11. #include "SHAPES.INC"   // Standard objects from POV-Ray's earlier days
  12. #include "SHAPES2.INC"  // Useful, but seldom used shapes
  13. #include "SHAPESQ.INC"  // Pre-defined quartic shapes
  14. #include "SKIES.INC"    // Ready defined sky spheres
  15. #include "stars.inc"    // Some star fields
  16. #include "stdcam.inc"   // Standard cameras
  17. #include "STONES.INC"   // Binding include-file for STONES1 and STONES2
  18. #include "STONES1.INC"  // Great stone-textures created by Mike Miller
  19. #include "STONES2.INC"  // More, done by Dan Farmer and Paul Novak
  20. #include "WOODMAPS.INC" // Basic wooden colormaps
  21. #include "WOODS.INC"    // Great wooden textures created by Dan Farmer and Paul Novak
  22.  
  23.